Note: This not work on whole map theres places where its not work.
To create water you need only two things:
1. Water mesh with water shader (poolenv for example)2. Static collision (dont work with embedded) with water material and flags:
Collision Flags for water:
Flags 1
- Map River Flags 2
- Test AI
- Test Camera
- Test Script
- Test Vehicle Wheel
- Test Weapon
+ See Through
+ Shoot Through FX
For Unk VertOffset use 0,002
Both water mesh and static collision must be at same place other way there will be no possibility to swim.
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This works same for interiors. You can also add mirror portals for reflections. (two portals at same coords but one with LD,LU,RU,RD second one mirrored RD,RU,LU,LD - one will be for upper reflections second one for down)
Interesting thing is that water placed like that in MLO instance works out of boundaries
(tested at x=25000, y=-25000, z=500)
Interesting thing is that water placed like that in MLO instance works out of boundaries
(tested at x=25000, y=-25000, z=500)
Note: If you created swimming pool correctly and still cant swim in it then you need to edit heightmap.dat
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