#TD is the format used in GTA V for texture dictionary which contains textures in .DDS format.
#td in PC version of RDR3 got extension .ytd wheres prefix y stands for win64pc/win64/x64/linux platform
Objects that uses external textures got definied in #typ:
<textureDictionary>ytd name here</textureDictionary>
Textures inside #td should be in formats:
Textures without alpha channel (no transparent) DXT1
Textures with alpha channel (transparent) DXT5
env textures ATI2
Also all textures should be power of 2 with mipmaps for example:
512x512, 1024x1024, 2048x2048, 512x1024, 1024x2048
Heres list power of 2 as reference.
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